AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in Australia: Q2 2022 Performance
Analyzing the performance of the top 5 third-person games on Android in Australia during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top five third-person games on the Android platform in Australia demonstrated noteworthy trends in downloads, revenue, and active user metrics. This analysis, based on data from Sensor Tower, provides insights into the performance of these popular apps.
Subway Surfers experienced a significant increase in weekly revenue, peaking at approximately $7.4K in late May. Weekly downloads saw a notable rise, reaching around 23.5K in early May before stabilizing at around 15.5K by the end of June. Active users also grew steadily, from 143K at the beginning of April to a peak of 260K in early June, concluding the quarter at 254K.
Tall Man Run had a modest revenue performance, peaking at $37 in early May. The game saw a surge in downloads in late April, with approximately 22.9K, before declining to around 5.2K by the end of June. Active user numbers followed a similar trend, peaking at 45.9K in early May and then decreasing to about 18.3K by the end of June.
Race Master 3D - Car Racing maintained a steady revenue stream, averaging around $380 per week. Downloads peaked at approximately 9.4K in late May, with active users showing a consistent presence, peaking at 32.7K in late May and ending the quarter at around 28.7K.
Cyber Surfer demonstrated stable revenue, maintaining around $50 per week. Weekly downloads fluctuated, peaking at around 7.1K in mid-April and ending the quarter at 6.1K. The game’s active users peaked at approximately 30.4K by the end of June, showing a steady increase from 22.4K in late March.
Stone Grass: Mowing Simulator did not generate revenue during this period. Download numbers peaked at 8.5K in late March but declined to around 2.5K by the end of June. Active users followed a similar trend, decreasing from 17K in late March to 4.5K by the end of June.
These insights reflect the dynamic nature of the mobile gaming market, particularly for third-person games on Android in Australia. For more detailed analytics and insights, visit Sensor Tower.